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Okay, now that you know the definiton of a roleplay and how to roleplay, you may be wondering how to create a roleplay plot. There are practically an unlimited amount of different roleplay plots to invent and/or choose from, and this can get overwhelming. Due to the existence of tons of RP ideas, coming up with the general plot/storyline is the biggest and trickiest part in roleplay creation, but also the most fun part since you use your imagination. There are TONS of roleplay plots out there, but I'll give you what a good roleplay plot needs:

1. A protagonist team
Explanation: Each player who joins your roleplay will be wanting to create at least one protagonist. So, why not structure the plot so that all the protagonists (at least gradually) get together and form "the good guy team?" Roleplayers want to interact with one another; a protagonist team is a great way for the characters to be able to interact.

2. Action, action, and MORE ACTION!!
Explanation: Action movies and books are all the rage these days, and so are action games and roleplays. If there aren't any battles in a roleplay, the roleplay just becomes...boring. So make sure your RPG is action-packed, but don't overdo it. Very graphic violence isn't good, especially since most roleplayers are fairly young, and having wayyy too much action can interfere with the plot and make the roleplay boring. Some RPG plots call for lots of action (e.g. sci-fi and superhero ones) while others call for only the occasional "action-packed interlude" (e.g. summer camp and boarding school ones), and therefore you'll have to find a "balance" of action in your roleplays.

3. An antagonist or two...or three...or four...or...(etc.)
Explanation: Obviously the protagonists need someone (or something) to be a challenge to them throughout the roleplay - roleplays that make things too easy for the good guys are often boring. Just note that there must be at least the same number of antagonists as there are protagonists (unless the antagonist is big and powerful in some way, and thus can easily take on and defeat all the protagonists at once). Also, the antagonist doesn't have to be a person - it can be a place (e.g. survival roleplays involve the characters having to battle it out with Mother Nature), or a monster, or a robot, or even an evil alien race that wants to devour all the chips and Wendy's french fries in existence. But if an antagonist is a person, make sure that the antagonist is either one of many in a team just as big (or larger) as the protagonist team or make sure that the antagonist has tons of minions (they could be robots, aliens, soldiers...whatever you can think of). Note that I am calling for there to be just as many antagonists as protagonists (unless the smaller no. of antagonists are strong enough to defeat all the protagonists with ease) because I keep seeing roleplays where the no. of protagonists dwarfs that of the antagonists, and thus whenever the antagonists win a battle I simply find it hard to believe that the protagonists lost.

4. A genre - or multiple ones
Explanation: People will want to join roleplays that are in genres that they like, so make sure to make your roleplay plot part of a certain genre. Sci-fi, dystopian, disaster, superhero, fantasy, and action roleplays are especially good, because movies and books of those genres are popular, and thus roleplays of those genres are popular too. Summer camp and boarding school roleplays are also good, for they work well for roleplayers who aren't really into tons of action/battles and they are a great way for characters to be able to interact with one another since they will all be in the same camp/school. You can combine various genres into one roleplay - for instance, dystopian and sci-fi are a perfect mix, and perhaps you could make a roleplay about a magical (fantasy genre) summer camp. But try to avoid the dystopian+fantasy combo. Magic and dystopia do not "mix."

5. Logical but interesting and/or suspenseful storylines and plot twists
Explanation: Every once in a while I find an irritating plot hole or realize that a certain plot twist in someone's roleplay was completely illogical. Therefore, I found that making sure that thinking through and making sure what happens in the plot is logical but also intriguing is key. This means that, as well as being a good storyteller, you must also be smart and logical when coming up with plots for your roleplay(s). Make sure that what the characters do is logical and make sure that they try their best to select the correct choices for themselves; one common mistake in RPG plots is that an obvious best way for the characters to proceed is completely overlooked in order to force something else that seems more intriguing to happen. Also make sure that everything is done for a reason; often characters (especially antagonists, but sometimes protagonists as well) do things in roleplays that seem irrational and ultimately turn out to be meaningless.

6. A fast-paced storyline
Explanation: If the Game Master doesn't keep a roleplay plot going, the RP is bound to become inactive because the players will get bored since no progress will be made. However, like action, you must find a "balance" when it comes to how fast the story goes along. If it's too fast, some of the players might lose track of what's going on and you might run out of ideas on what to do next. If it's too slow, as stated before, players will get bored and start coming on the roleplay less and less. How fast the storyline goes should mainly be based on how often the players will be able to come online and roleplay.

7. Beatable characters
Explanation: Whatever you do, never - never - make a character who is completely invincible. This definitely includes protagonists (I often see players who make their good guy character the most powerful being ever, and it's a bit unfair). Of course, you can create a character who is one of the most powerful beings in the Universe, but if you do make sure he/she either only goes into his/her most powerful state during the rarest of times (this is usually the case with protagonists) or make sure he/she is ultimately defeated anyway (this is usually the case with antagonists). In some cases, ultra powerful characters are needed, but never make them unbeatable 100% of the time. Fairness is key; all characters must be vincible (with a few exceptions, e.g. celestial beings that guide the characters but otherwise don't participate in the missions, gods, etc.).

8. Prices being paid
Explanation: Yes, the protagonists almost always win in the end, but make sure to always throw in the "prices being paid" plot twist. This plot twist is where the protagonists literally pay the price for their actions through something bad happening to them while they are approaching the end of the story; examples include losing a key battle with a villain, a teammate's tragic death, being forced to choose the lesser of two evils, losing an important item, having to choose between saving a close friend or saving thousands of innocent civilians, and more. Remember: The good guys should never always win; as you might be able to tell, this is related to No. 7 on this list, which says that at least almost all of the characters must be beatable. Letting the bad guys win should help build up suspense and allow there to be more plot twists in the roleplay. Just make sure that the good guys win at the very end of it all (but don't forget about the "prices being paid" plot twist) unless you want your RP's mission to end in tragedy on purpose.
Are you still stuck? Well, here's some more tips:

Can't come up with a storyline yourself? Then don't! Just create a roleplay based on one of your favorite TV shows, movies, books, etc. Or perhaps you could take one of your favorite fandoms, change it a bit, and then make a roleplay about that "spin-off" fandom (e.g. a version of The Hunger Games where adults compete instead of kids, a version of Harry Potter where education at Hogwarts is "structured" differently, a version of Teen Titans where you can make up your own superheroes/villains, etc.). Just make sure to give that fandom credit - e.g. point out in the plot that you based the roleplay on something else, or simply name your roleplay after the fandom (e.g. "Harry Potter Roleplay," "Catching Fire," "The Avengers RPG," etc.).

Roleplays often consist of various adventures the characters go on called "Missions." However, other roleplays just have a single, ongoing plot that changes depending on what happens. Missions help provide more "structure" to a roleplay, making planning ahead much easier, but there are often roleplays where separate Missions just don't fit in.

You can have Missions (or simply segments of the plot if your RPG doesn't include Missions) focused primarily on one character, but this might be a bit unfair to other players. Therefore, you should also have other Missions (or plot segments) that focus on their characters to keep the rest of the players happy.

Try to avoid repetitiveness in the plot as much as possible. For instance, in one of my superhero roleplays, a villain forced one of the good guys to become a villain too. Eventually this good guy overcame the villain. In a later Mission, the villain forced the same hero to side with him in a different way, but it ended the same way. If you want to have something that happened before happen again in a roleplay, think about it for a while; try to use your imagination to change the thing that happened until it is fairly different from the original story but still satisfactory. Note that there are exceptions to this; sometimes having the same thing happen to the characters all over again can add drama and allow you to throw in more plot twists.

There are many genres to choose from; most of these genres are used to categorize movies and books, but they can be used to categorize roleplays. Some of them include fantasy, science fiction/sci-fi, horror, disaster/apocalypse/dystopia, drama, action, comedy, tragedy, thriller, western, adventure, historical, romance, philosophical (this genre is often combined with sci-fi), saga, crime/mystery, and survival (this is often a sub-genre of other genres such as adventure, action, and horror). When choosing (a) genre(s) for your roleplay, it's useful think about what sort of movies and books you especially like. You can identify what genre(s) those movies/books are in and pick (a) genre(s) based on that. Then, knowing what genre(s) your roleplay is in, you can then construct a plot based on those/that genre(s). For instance, I am a fan of comedy, sci-fi/dystopia, and action movies. I could create a superhero (action) roleplay, an odd but funny (comedy) roleplay, or invent an apocalyptic world (dystopia) and use it for a new roleplay. Or, I could perhaps combine these things; I could make a parody on the average dystopia (a dystopia-comedy hybrid), I could make a violent, jarring apocalyptic roleplay (dystopia+action), or perhaps a funny but battle-filled RPG (comedy and action combined). So, don't be afraid to try finding out what your favorite genres are and then mixing and matching them when coming up with roleplay plots.

Don't want to sift through the 900 million genres (OK, I'm exaggerating a little, but you probably get the point) there are out there? Then just think of things you like. If you like stuff like The Hunger Games and Divergent (young adult dystopian fiction), then create roleplays based on them or create a roleplay with your own dystopia that could perhaps be partially based on them. If you're an animal lover, then create roleplays where you play as animals. If you like survival movies/books, islands, mountains, and other sorts of wildernesses, then create a roleplay where people are stranded out in the middle of nowhere (on an island, in a forest, etc.) and have to survive until they figure a way out of there.

If you're really stuck when it comes to inventing a RPG plot, then do some research on the Internet. You might find some other useful tips and tricks. For instance, here is a site that contains the "skeletons" of common roleplay plots and plot twists that work everywhere: The Big List of RPG Plots Go ahead and read it. Then think about some of the plots and plot twists you liked, and using some of my previous tips (and your own ideas) go ahead and try to create a roleplay plot.

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